# Charms

Each charm costs 50 charm points - Complete bestiaries to collect points! (More details under [Bestiary](/rookgaard-independence-fan-wiki/mechanics-and-systems/bestiary.md))

Charms can be purchased in NPC Stephan\* in west part of the rookaard (left from wasp tower)

<details>

<summary>Wolf</summary>

Once purchased you have to purchase **Fleshy bone** from Stephan for 2000 gold. Using following bone on wolf allows you to tame it.&#x20;

**Few things to note:**\
-Wolf may run away during taming\
-You may miss it\
-Wolf can eat a bone (which means you have to purchase another bone)\
\
Once successfully tamed, you gain your familiar!

**Why to choose wolf?**\
Wolf behaves like summon helping you face various of enemies during a journey - It also gains it's own experience!

Additionally wolf has 3 forms; each form enhances wolfs defence and damage:\
-Zephyr (Up to 100 000 experience points) - Weakling, good for spiders, trolls and other low level monsters.\
-TBD (Up to 1 000 000 experience points)\
-TBD (From 1 000 000 experience points)

**Few things to note:**\
-It doesn't steal your experience, rather it gains it's own experience required to evolve into next form&#x20;

For example: If your wolf kill rat by itself, you will gain full monster exp, as well as he does. In case you killed monster together, you still get entire monster experience while wolf gains only for a part of damage it dealt.\
-Wolf has to deal damage to gain experience\
-Bestiary counts regardless if you hunt with wolf or if it hunts by itself!\
-Wolf can die. You can heal him using **Bone meals** for around 60HP (More details in CRAFTING\
-It teleports to you once you loose it on the screen or if you change a floor.\
-Wolfs names cannot be changed

</details>

<details>

<summary>Boots of haste</summary>

+20 base move speed

</details>

<details>

<summary>Berserk potion</summary>

+2dmg per hit (around 10lvl above) - Not tested on wand

</details>

<details>

<summary>Double loot</summary>

Each killed has 2% chance for double loot

</details>

<details>

<summary>Scavenge</summary>

+20% more base capacity

</details>

<details>

<summary>Regeneration</summary>

+1/12sec HP for base regen (requires food)

</details>

<details>

<summary>Obsidian knife</summary>

+11% **of base chance** to skin a monster (10% base chance) Which means normally you've got 1/10 chance to skin a monster. Within Obsidian knife Charm, your chance is 1/9

</details>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://rookgaard-independence-fan-wiki.gitbook.io/rookgaard-independence-fan-wiki/mechanics-and-systems/charms.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
